Monday, May 18, 2009

Leadership in Airsoft

by REMF (used with permission)

Once clubs hold events that have more than a dozen participants, leadership becomes a bigger and bigger issue. Interests diversify and peoples’ vision of what a given day should look like gets very lopsided. Unless you play endless elimination games, someone always has to step up with a scenario idea and organize some kind of tactical event within the day. This is almost always a thankless job as invariably someone is going to feel like it didn’t go like they hoped. Effective element leaders are a huge part of any scenarios success.

They too are in a thankless position. Often times element leaders get appointed or assigned randomly. Volunteers often aren’t the best choices for leadership as often their motivation is to simply keep someone less qualified from getting the job! Leading an airsoft element in a scenario or skirmish is an extremely complicated and difficult job. Few players have ever received training on leadership of any kind let alone tactical leadership. The US Army trains their officers spending hundreds of thousands of dollars and years of training with mixed success. Airsoft, though a team activity is very much an individual sport. Everyone is concerned with their own personal performance and success. In order for a team to act like a team and be successful, individuals must surrender those thoughts on some level and function unselfishly. This process defies human nature. Military units spend weeks at Boot camp breaking down this “sense of oneness” and then in a unit training to minimize that which still naturally exists. Seldom does the airsoft commander have the benefit of any of that training amongst his troops.

In an airsoft battle, lives aren’t at risk so the process is not as critical and it doesn’t need to be honed to the point of reflex or instinct. That said the challenges are still great. An airsoft leader has responsibility for team success with no actual authority. Responsibility without authority is almost always a formula for failure! When people heed instructions or ignore them (with no consequences) that further insure that groups will act more like herds than teams.

Generally that’s fine since it’s only airsoft and people are there to have fun. The result is the airsoft leader, (squad leader, platoon leader or force commander) has to earn their level of authority from untrained, disorganized folks in a highly fluid, incredibly confusing environment. It’s a wonder any of them manage to do a decent job at all! Usually when all is said and done they end up being resented by at least some of their team members. Indeed a generally thankless job!

Before we discuss some of the qualities and techniques a successful airsoft commander can employ lets first take a moment to consider how essential it is that someone be willing to take on the task. Without some form of direction, scenarios quickly break down and cease to resemble any kind of military simulation. Hence unit commanders have to be established and orders on some level have to be followed. Regardless how they perform, volunteers willing to take on the task should be thanked and acknowledged. Complain about your leaders’ performance only at the risk of being assigned that duty for the next mission.

If you do accept the assignment here are some thoughts to remember.

Airsoft Team Leader Checklist
· First and foremost airsoft is about fun and lives are not at risk. None of the missions (even the ones that replicate Weapons of Mass destruction) will alter the course of human existence.
· Don’t take your job as “Combat commander” too seriously. There’s nothing more comical or pathetic than a self absorbed marionette barking out orders.
· Keep squad levels separated into four to six man elements (airsoft ranges do not provide mutual support and cover for forces larger than that and with untrained personnel controlling more than six troops is difficult.)
· If you’re in charge of several squads, have a second in command that you can delegate tasks to and can follow-up on details while you’re involved in planning. (Another set of eyes supporting the commander is always a good thing.)
· As a leader your first responsibility is for the safety and physical security of your team members. Watch out to insure that goggles are worn, guns are on safe (when they need to be), procedures are followed and team members are watching out for one another. Check to be sure everyone’s drinking plenty of water, having fun and people aren’t worn out. Remind them to defog goggles and keep them on pace to get ready for the next mission so people aren’t standing around doing nothing between missions or games.
· Check on your folks comfort level. There are broad levels of physical conditioning so do what you can to insure assignments and the pace of your actions do not exceed the capacity of your weakest member. Consider duties and assignment according to their ability.
· Ask for volunteers for various tasks. “Who wants to go high?” “Who’d prefer to hold back and defend?” “What team wants to take the point?” If there is a failure to accept the request you’ll have to assign people to the duties if they need to be preformed. When making those decisions consider capabilities and fairness to all team members.
· Spread around assignments so people get a balanced day of action. Don’t leave the same people on defense and the same people on broad high paced sweeps (unless it’s what they like to do).
· Don’t get caught up in cronyism (Giving the same guys or your buddies the same cool tasks, unless they’re the only ones who like to do them and no one else does!).
· For scenario games, squad leaders (and up) should have small notebooks and something to write with. Even if they never look at their notes the mere act of writing things down dramatically increases the likelihood that instructions will be remembered.
· Keep your plans and instructions simple. Use the KISS formula for success. (Keep It Simple Stupid) The more complicated the plan the more likely it is to fall apart.
· Consider your time restraints. How soon do we need to move out, how soon do we need to complete the assignment?
· Plan backward from mission completion. Break the mission down into time increments (10 minutes to do this, 5 minutes on this etc.) It won’t always go according to plan but you’ll know where you need to shave time or if things can be done in the time allotted. Take time to save yourself time. A few minutes of planning can save you big time during execution.
· What special weapons or equipment do I need for the mission and how can I insure their safety until needed.
· Are there regens for a given game? How will I instruct my folks to act when re-entering. (Where do I need them to go and what should I have them do when they come back in?) How will we integrate them back into their teams or any team?
· Do I have medics? If so where should they be positioned? How should I deploy them?
· Have simple contingencies for what to do if…?
· When giving instructions have different groups stand apart. “1st squad over here, 2nd squad stand together over here. Assault element on my right, support element stand to my left.” The more you can have them thinking as integrated units the better.
· Have a chain of command. “If I go down, Fred will take over and third in command is Tony. 1st Squad who’s your second in command?” 2nd squad who’s yours? John is the primary demolitions guy but if he gets eliminated Cindy will take over and then Phil.”
· If radios are used give them call signs that will be easily understood. “For this mission we are all Panther elements. I’m panther six. 1st squad is panther one, second squad is panther two etc.” Keep it Simple! Have them write it down. Have them repeat back to you who they are.
· Remind everyone of their frequency and alternative frequency.
· Conduct a commo check with all elements before you move out.
· Tell your units when you expect to hear from them. “When you get to the far tape line let me know. If you make contact or see anything I need to know about, let me know. I shouldn’t have to ask you for sit reps very often.” Remind them to always identify themselves on the radio. “Panther six this is…”
· Use a map, sand table or lots of reference points that at least squad leaders will relate to.
· Once instructions are given ask open-ended questions to test their comprehension. Don’t ask “Do you understand what you need to do?” or “Are you clear about what to do?” Instead ask? “What’s the most important thing you need to be sure to do when moving in on the objective?” and “What are you going to do if you make contact before you get to the objective?” “Third squad what do you do if they make contact while we’re moving in?” If and only if, you’re satisfied that they all know their jobs do you move on with your briefing?
· At the end of your briefing ask “What are your questions?” not “Do you have any questions?”
· As the mission unfolds expect things to break down. If possible have a reserve group that you can move in to respond to circumstances and challenges.
· Keep your mission specific tools and teams safe until the objective is secure. Usually Stay with your mission specific element. (You need to be safe too.)
· Stay calm on the radio and in person. Yelling at people seldom accomplishes anything. Lose your temper and you lose their respect.
· Remember the fun factor. Don’t let your own frustrations and emotions become contagious unless they’re positive emotions! Point out cool things that happened and neat things people did. Even opponents!
· Conduct a debrief. Focus first on what went well and acknowledge positive behaviors and actions. Ask your elements what they would do differently before you point out what they did wrong. (Chances are they know anyway and will say just what you wanted to say.) Consider the power of them saying it instead of you saying it.
· Try not to focus on fixing blame instead focus on fixing future improvements. (Instead of: “Ted, why didn’t you guys keep moving like I told you to do?” try saying “Ted what could you do to get your guys to move more aggressively once contact was made?” or “Ted, how can you keep from getting bogged down next time that happens?”

In airsoft none of us have the power of rank or authority. We must earn our stripes through an even more powerful motivator and that’s leadership. As you looked over those tips I’m sure many of you are thinking, ye gads that’s a lot to accomplish. You’re right! Leadership in a static situation is tough. In an action pursuit environment it’s extremely tough. If you find yourself frustrated by the ineffectiveness of your troops, look first to your own actions as a leader. What could I be doing better? There are lots and lots of things to consider. I hope some of these tips will help you be more successful.

You probably won’t be able to effectively use all of them in a given day of airsoft. Try to incorporate more and more into your leadership style as you increasingly take on command assignments. Airsoft is a great activity for personal development. For those willing to take on the challenge I applaud you. The rewards for doing it well are many and the benefit and lessons of trying can serve you well in many thing outside of airsoft.

Have Fun and be safe.

REMF OUT

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