Monday, May 11, 2009

Preparing For Airsoft Big Games

By REMF (used with permission)

With each Mil Sim airsoft big game event I attend, I see an increasing level of authenticity and sophistication. That’s great for those seeking a realistic simulated combat experience but it requires way more gear, preparation and planning than the usual weekend skirmish. A player attending an airsoft big game these days has to spend longer periods of time operating without a logistical break and hence must be equipped, supplied and prepared to deal with this sort of environment.

Skills that seldom come into play in casual skirmishes are vital in most big games. In weekend games you rarely have occasions to use radios within a larger net where call signs and proper procedures are required. Map reading and orienteering become increasingly important the larger the game. The ability to maneuver with larger tactical units requires knowledge and skills as well as more rigorous physical conditioning.

Gear that is usually just purchased for “show and tell” becomes functional and even essential in many of the larger operations. Packs, LBE, Tac vests, night vision devices, spare batteries and even mortars, anti tank nerf rocket launchers and strategically significant crew served weapons were ever more apparent at many of the recent operations I’ve participated in.

This article is intended to help those planning on attending such an event have an enjoyable experience while making a positive contribution to their assigned unit. There is nothing worse than having a team member show up that is clueless about how to operate autonomously and is a constant burden on teammates because he had no idea what to expect or how to prepare.

Uniforms
The nature of most big games requires that you have a uniform that meets the requirements of your assigned team. Matching BDUs and mandatory head-gear may be the minimum requirement. LBE or an appropriate TAC vest may also be dictated. If you’re assigned to a guerilla unit or irregular force these requirements may be waved and this often allows for a more economical opportunity to participate. If the game is a period piece such as a Vietnam game or WW2 simulation the uniform and even weapons requirements are getting more and more restrictive and participation in those games can get extremely expensive. Regardless of the requirements, one of the things that sets a big game experience apart from a weekend skirmish is the authenticity of the uniforms and the ease by which you can identify friend from foe. Armbands become unnecessary as you can easily spot and identify your opponents often by the silhouette of their distinctive garb or camouflage pattern.

Learn ahead of time what the uniform and gear requirements are and make sure you fully adhere with the minimum requirements before you arrive. Last minute shuffling of personnel is a burden on the sponsors and team leaders. I’ve seen sponsors refuse to allow players to participate when they failed to arrive with the appropriate required uniforms or gear.

Safety
Obviously appropriate eye protection is essential and a weapon that meets the restrictions of the game while still being competitive is vital equipment. Eye and face protection must be comfortable for prolonged periods of time and water and food intake must be considered while tactical. If you have glasses or a lense type mask you should have defogger. A little squeeze bottle of dish washing soap works well. Water in the form of several canteens or a good hydration system is critical even in less temperate environments. A small first aid kit with Band-Aids, bandages, an elastic wrap, eye-wash, towelettes and small scissors are a great idea. Just as in a real unit there should be a more elaborate first aid kit in each platoon.

Hygiene
Other essential gear for a big game operation is: appropriate footwear, spare socks, foot powder, and personal hygiene items. I always pack some of those packaged moist towels for “field baths.” I’m sure my teammates appreciate it. Toilet paper should be packed as I never rely on the sponsors having enough and it provides a number of functions apart from the obvious. (Defogging your goggles among other uses.) A toothbrush is often forgotten as is shaving gear and a small mirror.

Load Bearing Equipment
LBE should be capable of hauling those items immediately required in a variety of field situations while still maintaining reasonable noise discipline. This should be worked out well in advance of your arrival and certainly well before you move out during a game. Support equipment that will allow you to clean and do minor repairs should be available to you. Silicon oil for your weapons and rags are a good idea to have along. Have ample room for spare magazines and a drop pouch. Practice using them in a variety of tactical positions. Things you should have available in your TAC vest or LBE are spare magazines, Ammo (more than you think you’ll need) water, an extra AEG battery, radio, compass and sidearm if so equipped. Rucksack

A comfortable spacious back-pack with lots of segmented pockets is a must for big games. Though most games provide the opportunity for you to store the pack at a base camp or logistical location it should be thoroughly packed and comfortable to haul for at least medium distances. The pack should have space for extra BBs, additional spare batteries, cooking gear (if used) a flashlight, pogey bait, (snacks and food) more water, duct tape, rags, a barrel rod, cleaning gear, loading tools and hygiene items. When packing spare batteries don’t forget to haul spares for your flashlight, radio and if you have one a night vision device as well.

Though seldom used in casual skirmishes binoculars are great to have in most big games especially for unit commanders. In addition, rain gear, a poncho, a heavier jacket and maybe even a sleeping bag and ground pad. I played in a large game at March AFB and failed to bring a sleeping bag, as it was Southern California and out in the desert. The temperature on the first night dropped to 38 degrees and I was one cold puppy in my BDUs poncho liner and ground pad. I’ll never make that mistake again. Find out what the weather typically is and plan on it being worse! All of your gear should be man portable.

Other Considerations
Don’t forget cans of green gas if you need it. An often overlooked but critical item for most players (especially element leaders) is a small notebook and a few pencils. You’ll need it to record call signs, frequencies, coordinates of objectives, phase lines, codes and sometimes who is doing what. If you have one, a portable GPS is a wonderful thing. Like all gear be sure you know how to use it and have spare batteries for it. When you pack consider noise discipline. I pack spare BBs in an extra wool sock rather than a typical plastic container. Have a sheet with your organization so you’ll always have your unit assignment handy and you can help others stick with their units.

If you’re going with a group of players you know, split up the heavy gear so you won’t be redundant with some items and missing others. Coordinate before hand, who’s bringing what and be prepared to share. Use a checklist. Lay all your gear out in the garage floor before packing as a way to double check you have everything. Put it all on to insure it’s all properly adjusted and you’ll be able to hump and haul what you must and can manage what you packed.

Communications Gear
It is rare to see participants at an airsoft big game without their own personal radio. Small but powerful, these FRS radios have become affordable and quite effective. Go for the kind with a listed 5-mile range and understand that this estimate is a best case scenario. I’ve attached a screw on whip antenna that extends the clarity and range and doesn’t interfere with my movement. Throat mikes and ear pieces are a definite plus but whatever radio you choose, be comfortable with all it’s functions and be prepared to troubleshoot it when necessary.

Night Operations
Big games usually include extensive operations after the hours of daylight. For many players this is the best part of the game. Many players have night vision devices and scopes and some even have thermal sights! At the very least you should have a flashlight with a red lense. Once exposed to a bright light it takes a minimum of 40 minutes to acquire you full nature night vision. Since protective goggles further hinder your natural abilities, night vision is critical. Red is not as destructive of night vision hence I recommend you use red filtered lights if you use lights at all. Glow sticks are great to have and reflective tape on the back of your headgear is highly recommended. A luminescent spot of paint on your front and rear sight is a cheap way to get a bit of an edge. Red dot scopes and laser pointers as well as the awesome Marui tracer units lend a powerful effect on any night game especially when most players use them. The muzzle flash of the tracer units, even when tracer rounds aren’t used, are worth the cost. If you do load tracers, load every third round or so. Remember tracers work both ways. As in a day game you never want to stay in one place too long! Tac lights are very common and highly destructive to night vision so try to keep one eye closed when action is anticipated. Flares and trip strobes are also common in night games. Be sure if you’re using pyrotechnics they have been approved by the sponsors.

Closing Thoughts
Find out what unit you’ve been assigned to early coordinate and plan with your team well before the game. If possible carry around a copy of your table of organization. Find your unit and introduce yourself to your unit commander. Let them know whatever restrictions or special skills or gear you might have and share with them what you like to do. Don’t expect them to necessarily take advantage of that information as their missions will determine how they will be able to use you but at least they’ll know. Stick close to your unit even during the non-tactical phases. Let your squad leader or platoon leader know where you are if you have to go elsewhere for something. Stay informed about departure times, missions and agenda items. If you have physical limitations let your unit commanders know. They’ll have an opportunity to plan or adjust accordingly.

On larger scale games, maps are usually provided. Colored grease pencils to mark overlays are great especially for unit leaders. Have a handy place available to keep your map and if you know how to use it, bring a compass. Once stored know where they are kept so you can get to them when you need them. Most avid players bring a secondary AEG in case their main weapon goes down. Special weapons like LAWs and even mortars are becoming ever more commonplace. If you’re planning on bringing a special weapon have plenty of ammo and be well practiced in its use.

If this seems like way too much work you’re probably not well suited for big game airsoft. Often times the irregular forces are more lax and even encourage a lack of organization. If that suits your style and the game can accommodate you seek out a position on that force. Big Game airsoft is a unique experience that’s not for everyone but for those who are really into it there’s a lot to get into. You’ll be challenged and will be around others who enjoy the challenge. Good luck It’s usually a target rich environment with lots of opportunities to hurl plastic. Be tolerant of the challenges of moving lots of folks through what some times seem like tedious processes. If you get caught up in an occasional sense of “hurry up and wait” and near total confusion and chaos,remember it only adds to the sense of realism. The first thing that gets lost once the rounds start flying is the plan, so have a contingency worked out with your partners.

REMF is retired infantry captain (airborne, ranger and recondo qualified) who first got into airsoft 16 years ago. He now spends his freetime playing airsoft with his son.

2 comments:

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